Welcome



Hi, I am a casual Starcraft 2 Terran player in top 8 Masters, that watches the GSL, MLG, Dreamhack, IEM, and most big tourneys which feature top-tier Koreans. My Terran openings and builds are highly influenced by Korean players as I love watching their crisp play and sick timings. I believe opening build orders should be well-planned with tight timings for optimal supply. My favorite Terran players are currently KTFlash, ST_Bomber, IMMVP, and MVPKeen. I like to practice a handful of openings for each match-up over and over again so I can refine my play and timings and know the best responses to deal with and adapt to various situations. Here are my favorite Terran build orders. Here are some of my replays.

Friday, June 24, 2011

TvP: 1rax FE

A very solid opening used by many Terrans in TvP; to throw out a few names, IMMVP, PoltPrime, ST_Bomber. An economically focused build that relies on bunkers and early marines to stay alive. Past the initial rax, early CC is very flexible and there are variations to the build depending on the type of army you'll want in the mid game. This one focuses on bio where you eventually add in Medivacs. MKP loves doing a sick EMP Ghost timing attack with it. I dislike the 1rax with tech lab FE because you can hold off any stalker poking with marines anyways and you get the CC up faster. I don't think CC first is worth it and too risky.

10 supply
12 rax
15 OC
15 Marine
16 supply
18-20 CC
+ bunker
+ 2x rax
+ 2x gas

+ = get it ASAP
* bunker at the natural before or once you get two Marines


EXECUTION: It is pretty straightforward, keep up on your SCV and unit production so you benefit as much as you can from that extra CC. It is IMPORTANT to try and scout so you can respond properly or a scan; at the very least you will see his base and know if there is proxied tech. Things like 3gate contain, 4gate, DTs, Stargate, etc. can give you trouble depending on how well you react. If you scout the fast expo, you can relax as there won't be some insane attack coming. However, if they don't put down that expo you need to be very wary and throw down a bunker or two.


Eep.Here. We. Goooo!


IN GENERAL: This is followed up by tech lab and concussive and stim, order depending; though it is viable to hold off on those upgrades with good scouting/sense. Optimally, you want to do this build when the map has a natural with a choke or ramp (Shakuras, etc.) since it's much easier to defend than on maps like Metalopolis and Xel'Naga Caverns. Some variants add additional barracks and delay the gas, the difference is you will have more units earlier to pressure with, but at the cost of delayed tech.


*Added 4/29/2012*
Replay 1: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=264098
Replay 2: http://drop.sc/167667

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