Welcome



Hi, I am a casual Starcraft 2 Terran player in top 8 Masters, that watches the GSL, MLG, Dreamhack, IEM, and most big tourneys which feature top-tier Koreans. My Terran openings and builds are highly influenced by Korean players as I love watching their crisp play and sick timings. I believe opening build orders should be well-planned with tight timings for optimal supply. My favorite Terran players are currently KTFlash, ST_Bomber, IMMVP, and MVPKeen. I like to practice a handful of openings for each match-up over and over again so I can refine my play and timings and know the best responses to deal with and adapt to various situations. Here are my favorite Terran build orders. Here are some of my replays.

Monday, October 1, 2012

TvP: Proxy Marauder Rush


This is one of my new favorite openings against P on one-player maps. It's been utilized a lot in the GSL and tournaments in general. It is a very scary rush that Protoss just can't micro against and therefore can't afford even the slightest greed or the Marauders will kill everything. Although it may seem all-inish (it is if it gets shut out cold, so don't let this happen), I like to always transition in case the P knows what they're doing and I just can't break the ramp.

10 supply
11 rax (proxied)
12 gas
14 OC
14 tech lab
14 supply
14 Marauder
16 Concussive Shells (SCV is delayed, but drop the mule)
+ 2 rax
+ fac/port

* Constant Rauder production until 4-6
* Constant SCV/depot production

EXECUTION: I usually like to move out at 2 Rauders, but you can use your first to poke, the most IMPORTANT thing you need to keep in mind with this rush is to NOT GET SURROUNDED and keep your SCV alive so you can bunker when it's safe. You need to constantly micro the Marauders: poking, picking off what you can, when you can, being aware if the P pulls probes - just kite backwards running down the ramp if you need to. If the Protoss is inexperienced with the rush he may try to engage you down his ramp with a Stalker and Zealot, two Marauders will always win with micro. If you weren't able to kill him, fall back to your bunker and build an in-base expo with the first 400 minerals. Then, I usually build another bunker, start stim at the proxy rax, then 2 rax at home. If you aren't confident that there is enough time for stim to finish, research it at one of the new raxes being built at home.

While this is all going on, if you were not able to find and kill the scouting probe - scout for it/pylons and consider falling back earlier because Warp Gate's bypassing the bunker is now an issue.



IN GENERAL: If you were able to push the Protoss back up his ramp and kill a few probes/units, you will be economically ahead because your expo is that much faster, now you just need to stop his all-in/pressure that he follows up with 95% of the time. Build a bunker or two. I usually see blink Stalkers, Warp Prism, Immortal busts, or DTs.

Replay 1: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=272222